This unique full-scale immersion system allows groups of people to experience the positive effects of VR without having to wear headsets – which can be awkward when dealing with larger groups as well as sustaining meaningful conversations. The pictures below show the clarity of a display and the interior refinement that ensure this avoids the sort of discomfort and claustrophobic feelings that have always cut short dialogue in the older (dare I say prehistoric) CAVE and projection room set-ups of the past.
At 3D Walkabout we employee an award winning team of 3D modellers, CGI artists, game engine developers, animators, 360 videographers, photographers, editors and designers that can help create a wide range of visualisation experiences to run within the HIVE shared VR domes. All the content we create for clients can run in traditional VR headsets and within the projected domes. Here are a few examples from recent projects completed in the property and resources sectors.
We have a highly experienced team of CGI artists who work with a wide range of the world’s leading rendering engines.