Put Training Guidance Where the Task Happens

Use augmented reality to place instructions, equipment information and interactive learning over real tools, assets and work environments through a mobile device.

TRAINING USES

Training Uses for AR

Equipment familiarisation AR training
01

Equipment Familiarisation

Point the device at an asset or training rig to identify components, controls, access points and safety features in their actual location.

02

Step-by-Step Procedure Guidance

Present the next approved action, reference image, animation or check as the learner moves through a procedure.

Step-by-step AR procedure guidance
Assembly and maintenance AR learning
03

Assembly and Maintenance Learning

Overlay component order, orientation, tool information and inspection points during supervised practice or on a non-live training asset.

04

Hazard and Control Recognition

Ask learners to inspect a real or staged environment, identify hazards and open guidance about the relevant control.

Hazard and control recognition AR training
Remote expert AR support content
05

Remote Expert and Support Content

Connect the user with annotated visual instructions, captured evidence or a remote-support workflow where the system and security requirements allow it.

CAPABILITIES

AR Training Functions

AR training functions shown on an industrial training interface
Image, marker or object-triggered content
3D labels and component identification
Animated assembly and procedure overlays
Video, audio, diagrams and technical information
Interactive checklists and decision prompts
Scanning of QR codes or equipment identifiers
Capture of photos, responses and completion evidence
Multiple language and caption options
User login, role and content assignment
Completion reporting and LMS integration
Version-controlled procedures and content updates
Remote assistance or annotation features where required

DELIVERY MODES

AR Training, Performance Support or Both?

Structured AR training example
Structured Training

A defined module introduces the task, guides practice and tests understanding. Completion and responses can be recorded as part of a broader learning program.

AR performance support example
Performance Support

Short, task-specific guidance is available at the point of need after formal training. It can reduce the time spent searching through manuals, but it must not encourage unqualified people to perform restricted work.

AR refresher and change communication example
Refresher and Change Communication

Use the same environment to explain a modified component, updated sequence or new control before the worker performs the revised task.

DECISION GUIDE

Choosing Between AR and VR

AR is usually stronger when the learner needs to see and interact with a real asset. VR is stronger when the environment is hazardous, unavailable or needs to be controlled completely. Some programs use both: VR for safe scenario practice, then AR for guided work on the physical equipment.

WHEN TO USE THIS
BECAUSE
Use AR when physical context is essential and the area is safe for device use
The learner needs to see and interact with the real asset — labels, steps and guidance land in physical context.
Use VR when mistakes, hazards or equipment access make real-world practice unsuitable
The environment is hazardous, unavailable or must be fully controlled — VR replaces it with a safe simulation.
Use conventional video or e-learning when spatial interaction adds little value
Not every task benefits from spatial overlay — sometimes a well-structured video is the clearer, cheaper solution.
Use supervised practical training where hands-on skill and competency must be demonstrated
AR supports practice but does not replace the need for demonstrated competency in qualified, supervised conditions.

Safety and Human-Factors Considerations

An AR app must never compete with situational awareness. The learner may be holding a device, wearing smart glasses or focusing on an overlay while hazards continue around them. Appropriate use areas, interaction length, device handling, stop conditions and supervision must be defined with the client.

No device use while driving or operating mobile equipment
Clear restrictions in live or energised environments
Short instructions that do not obscure the task
Hands-free hardware only where tested and justified
Fallback access to approved procedures
Content ownership and update controls
User testing with PPE, gloves, lighting and real working positions
Australian industrial worker using an AR training app safely

OUR PROCESS

Development Process

Virtual placement is good for understanding approximate size and appearance, but it does not guarantee fit. Virtual try-on quality depends on the product category, tracking method and device. Colour and material appearance varies between screens and lighting conditions.

01

Select the task and learner

Identify the point where contextual guidance adds genuine value over existing methods.

02

Review procedure and equipment

Assess formal competency requirements and approved procedures before any AR content is developed.

03

Choose recognition and delivery

Select the trigger method suited to the real environment and device.

04

Prototype on device and asset

Test on the real equipment in real lighting conditions before producing the full content set.

05

Create overlays and interactions

3D overlays, guidance steps, media and assessment interactions built and integrated.

06

Validate with experts and users

Subject-matter experts and representative users test for accuracy, safety and usability.

07

Deploy with governance processes

Device, user, reporting and content-governance processes established before go-live.

AR training development process testing on industrial equipment

BENEFITS

Benefits of AR Training Apps

01
Connect training information to the real asset
02
Reduce time spent locating the relevant manual or diagram
03
Support guided practice after classroom learning
04
Make components and sequences easier to understand
05
Deliver consistent visual guidance across locations
06
Update digital instructions without replacing physical labels or manuals
07
Collect completion and interaction information
08
Support new equipment, procedure changes and distributed workforces

Frequently Asked Questions

What is an AR training app?

It is a mobile or wearable application that places digital instructions, labels, 3D content or interactions into the learner’s view of the real environment.

How is AR training different from VR training?

AR keeps the real environment visible and adds guidance to it. VR replaces the environment with a simulation, making it more suitable for hazardous, unavailable or fully controlled scenarios.

Can AR recognise our equipment?

Yes, using markers, images, QR codes or other tracking methods. Direct object recognition may be possible but requires testing with the actual asset, lighting and viewing conditions.

Can it guide workers through a live task?

Potentially, but only where the activity is safe for device use and the worker is authorised and competent. AR guidance does not remove the need for approved procedures, isolation, supervision or formal competency.

Can completion be recorded?

Yes. Steps, responses, evidence and completion status can be captured and connected to an LMS or other system where suitable integration is available.

Can it run on smart glasses?

Possibly. Smart-glass capability, comfort, battery life, field of view, PPE compatibility and enterprise support vary significantly and need device-specific testing.

How are procedure updates managed?

The app should connect each module to an approved content owner, version and review process so superseded instructions are not left in use.