Connect the Campaign with the Customer’s World

Use augmented reality to let customers try, place, explore and interact with products across advertising, ecommerce, stores and events.

WHY IT WORKS

AR Works When It Removes a Buying Barrier

Retail AR is often presented as a way to attract attention. Attention is useful, but it is not enough. The strongest experiences solve a customer problem: Will this fit? How will it look? What is the difference between these products? Where can I find it? What happens if I choose this option? An AR campaign can be playful, useful or both. The right concept depends on where the customer is in the buying journey and what action the business wants to create.

Try It

Face, body or image-tracked product preview

Place It

Spatial product at scale in the real environment

Explore It

Interactive 3D with hidden features and variations

Share It

Branded effects and social campaign participation

WHAT AR CAN DO

Five Retail Jobs AR Can Do

Try It retail AR example

Try It

Preview selected fashion, beauty or accessory products using face, body or image tracking where the product and platform are suitable.

Explore It retail AR example

Explore It

Open an interactive 3D product, reveal hidden features, compare variations or trigger content from a store display, advert or pack.

Place It retail AR example

Place It

View furniture, appliances, equipment, décor or other spatial products at approximate scale within the customer’s home or workplace.

Find It retail AR example

Find It

Add AR wayfinding, shelf guidance or promotional overlays to help customers locate products and understand the offer within a physical retail environment.

Share It retail AR example

Share It

Create branded effects, characters, games or collectable experiences designed for campaign participation and social content.

Designed for social sharing

THE CUSTOMER JOURNEY

Across the Customer Journey

Awareness AR retail example
AWARENESS

Use digital advertising, outdoor media, packaging or social content to launch a distinctive AR moment that gives the campaign a clear idea.

Consideration AR retail example
CONSIDERATION

Help customers examine, compare, place or try products while they are deciding whether the item is suitable.

In-store AR retail example
IN STORE

Extend limited shelf and display space with product information, demonstrations, offers and guided discovery.

After-purchase AR retail example
AFTER PURCHASE

Provide setup guidance, product education, loyalty content, accessories, service information or reasons to return.

CAPABILITIES

Retail AR Functions

Retail AR functions showing different augmented reality experiences
ACCESS
WebAR launched from QR codes, links or advertising
Dedicated mobile-app AR
Content updates for seasonal or promotional cycles
INTERACTION
3D product placement and scaling
Face, body or image-based effects where supported
Colour, style and model changes
Interactive demonstrations and animations
Games, rewards and collection mechanics
COMMERCE & DATA
Store, dealer or product-location actions
Ecommerce and add-to-cart links
Lead, competition and loyalty forms
Campaign analytics and event tracking

DESIGN PRINCIPLES

Design for the Real Retail Environment

A customer at home has different time, space and connectivity from someone standing in an aisle. An event may use staff, signage and strong Wi-Fi, while a paid social campaign needs immediate access with almost no explanation. We design the experience around the actual environment rather than forcing the same interaction everywhere.

How the customer discovers the experience

Whether an app download is realistic

Available space and lighting

Product model complexity and scale expectations

Store connectivity and device restrictions

Whether staff will support the interaction

How offers, stock and product information stay current

Which analytics and privacy consent are required

HONEST EXPECTATIONS

Not Every Product Is Suitable for the Same AR Approach

Virtual placement is good for understanding approximate size and appearance, but it does not guarantee fit. Virtual try-on quality depends on the product category, tracking method and device. Colour and material appearance varies between screens and lighting conditions.

The customer promise should match what the technology can reliably deliver. Clear limitations build more trust than overstating accuracy.

OUR PROCESS

Campaign and Experience Development

01

Choose the customer problem

Define the buying barrier and measurable next action.

02

Select campaign channel

Physical touchpoints and delivery method agreed.

03

Prototype core interaction

Test before producing the full content set.

04

Create and optimise assets

3D products, effects, animation and interface content.

05

Build connections

Commerce, store, form and analytics integrations.

06

Test in real conditions

Real products, devices, lighting and customer behaviour.

07

Launch and reuse

Support, updates and post-campaign asset reuse planned.

BENEFITS

Commercial Benefits

01
Help customers assess products that are difficult to imagine online
05
Support product launches and seasonal campaigns
02
Extend product choice beyond available physical display space
06
Generate product preference and interaction data
03
Connect advertising and stores with measurable digital actions
07
Give customers a more active role in product discovery
04
Create reusable 3D assets for ecommerce and sales content
08
Move engagement directly toward purchase, enquiry or store visit

Frequently Asked Questions

What is retail AR?

Retail AR uses a phone or tablet to place digital products, information or effects into the customer’s real environment. It can support product placement, try-on, demonstrations, campaigns and in-store experiences.

Can customers view products in their home?

Yes. Suitable products can be placed on detected surfaces at approximate scale. The experience should not be treated as a guarantee of exact fit without separate measurement checks.

Can AR support virtual try-on?

For some categories. Face, body and image tracking can support selected products, but quality and suitability vary. The product category and target device range need testing.

Can customers buy from the AR experience?

Yes. It can link to ecommerce, add selected information to a product journey or direct customers to a store or dealer. Deeper cart integration depends on the commerce platform.

Do we need 3D models of every product?

Most 3D placement and configuration experiences need optimised product assets. Existing CAD or CGI may help, or priority products can be modelled specifically for AR.

Can AR work in a physical store?

Yes, but lighting, connectivity, aisle space, signage, customer flow and staff support need to be considered during design and testing.

How should success be measured?

Measures should reflect the job of the experience: product interactions, completed placements, selected options, store actions, add-to-cart activity, leads or campaign participation rather than launch numbers alone.