Bring Workplace Hazards into a Controlled Training Space

Combine a visible real environment with virtual hazards, equipment and consequences so workers can practise safety decisions without creating the real exposure.

Workers do not encounter hazards as isolated questions. They encounter them in a space containing equipment, people, noise, time pressure and competing tasks.

A mixed reality simulation can place those cues into a real training room and require the learner to inspect, decide and act.

Because the learner can still see the room, mixed reality can use physical routes, props and facilitator interaction. Virtual elements then introduce conditions that would be difficult or unsafe to stage, such as moving plant, an energy release, a suspended load or a developing emergency.

SCENARIO TYPES

Safety Scenarios for Mixed Reality

Safety scenarios for mixed reality training
Hazard recognition walkthrough
01

Hazard Recognition Walkthrough

Learners move through a controlled space, identify physical and virtual hazards and select the controls required before work starts.

Critical control verification
02

Critical Control Verification

The learner must inspect and confirm whether a barrier is present, effective and appropriate rather than relying on a prompt or assumption.

Plant and pedestrian interaction
03

Plant and Pedestrian Interaction

Virtual vehicles or equipment can create line-of-fire and exclusion-zone decisions within a mapped room, without moving real machinery.

Working at heights preparation
04

Working-at-Heights Preparation

Use physical training props and virtual surroundings to practise access, edge-protection, equipment and dropped-object decisions without placing the learner at height.

Emergency and evacuation decisions
05

Emergency and Evacuation Decisions

Introduce alarms, smoke, blocked routes or changing conditions while the learner remains oriented to a real training area.

ASSESSMENT CAPABILITY

What Can Be Assessed?

Hazards identified or missed

Inspection path and areas overlooked

Critical controls selected and verified

Sequence of preparation actions

Responses when conditions change

Stop-work and escalation decisions

Time to recognise a developing event

Unsafe approach to virtual equipment or zones

Completion, retries and coaching requirements

WHY IT WORKS

The Value of Physical Context

Real Movement

Walking, turning, reaching and maintaining position can form part of the exercise without creating an entirely virtual room.

Real Props

A barrier, tool, training harness, control mock-up or workbench can provide tactile feedback while virtual content changes the scenario around it.

Visible Facilitator

An instructor can remain part of the physical session, intervene where required and support immediate debriefing.

Controlled Virtual Consequences

The scenario can demonstrate the result of a missed control without reproducing the injury, damage or operational event.

Mixed reality training showing real movement, physical props, facilitator support and virtual consequences

A Controlled Room Is Still a Workplace Risk

The application must account for the learner wearing a headset. Passthrough does not provide identical vision or depth perception to the naked eye. Boundaries, trip hazards, other people, props and movement need to be managed through a documented setup and facilitation process.

Clear and repeatable training-zone layout
No uncontrolled entry during scenarios
Safe props without sharp, hot, heavy or energised hazards
Movement limits and virtual boundary warnings
Immediate pause and headset-removal process
Suitability for learner mobility and PPE
Cleaning, charging and pre-use device checks
Facilitator responsibility and emergency oversight

LEARNING MODES

Guided Practice, Assessment and Debrief

A module can begin with prompts and highlighted controls, then remove assistance for practice and assessment. Results should support a useful conversation rather than simply produce a score. The debrief can focus on what the learner noticed, why they chose an action and which critical control was misunderstood.

Guided Mode

Prompts and highlights on

Hazards are highlighted, critical controls are prompted and the learner is guided to each decision point. Used for initial familiarisation and low-confidence learners.

Practice Mode

Partial assistance

Prompts are removed. The learner must identify hazards and select controls independently. Errors are captured but do not end the scenario. Repeated practice until decisions improve.

Assessment Mode

No assistance

Full scenario with no hints, highlights or prompts. All decisions, timing, path and completion are recorded. Results feed the debrief conversation and coaching requirements.

Instructor and learner reviewing mixed reality training assessment results
OUR PROCESS

Development Process

01

Define risk and decisions

Identify the risk, learner role and decisions to be practised.

02

Review controls and incidents

Review critical controls, procedures, incident themes and training requirements.

03

Inspect room and props

Inspect the proposed training room and any physical props.

04

Prototype hazard placement

Prototype hazard placement, movement and safety boundaries.

05

Develop scenario branches

Develop scenario branches, consequences, guidance and result capture.

06

Validate with safety teams

Validate with safety, operational and training representatives.

07

Pilot and document

Pilot with representative learners and document the deployment method.

WHY MIXED REALITY

Why Use Mixed Reality for Workplace Safety?

01
Practise around real spatial boundaries without using live hazards
05
Support instructor-led sessions and immediate debriefing
02
Combine physical props with repeatable virtual conditions
06
Repeat scenarios without disrupting operations
03
Create changing hazards that require reassessment
07
Collect decision data for targeted coaching
04
Make critical-control verification an active task
08
Use the same controlled room for several virtual scenarios

Frequently Asked Questions

How is mixed reality safety training different from VR?

Mixed reality keeps the real training space visible and adds virtual hazards and content. VR replaces the environment completely.

Can virtual plant move through the real room?

Yes, within a controlled mapped area. The movement and learner boundaries must be designed to avoid collisions with real walls, people and props.

Can real safety equipment be used?

Yes, where the equipment is safe to handle and its use improves learning. It should not create the actual hazardous condition.

Can the simulation assess critical controls?

Yes. Learners can be required to identify, select and verify controls before proceeding, based on the organisation’s approved framework.

Is passthrough safe around live hazards?

It should not be assumed safe. A controlled training area is generally more appropriate because headset vision and attention differ from normal work.

Can an instructor see what the learner sees?

The headset view can often be mirrored to a display or facilitator device, depending on the deployment setup and network.

Can it replace practical safety training?

It can support preparation, practice and assessment of decisions, but it does not automatically replace supervised physical skills or legally required competency assessment.