Practical VR training, ready to scale

Walkabout XR is 3D Walkabout’s immersive training platform for organisations that need safer, more consistent and more engaging ways to build workforce capability. It brings VR training modules, managed headset deployment, software updates and rollout support into one subscription-based service.

Instead of commissioning every training experience as a separate custom project, your team can access a growing library of reusable modules, adapt relevant scenarios to your operation and introduce new content over time.

One Platform. Three Practical Parts.

Immersive training content in Meta Quest
01

Immersive Training Content

Give workers a safe place to practise procedures, identify hazards and make decisions before they face the same situation on site.

Managed Meta Quest headset deployment
02

Managed VR Deployment

Receive configured Meta Quest headsets with the Walkabout XR application installed. Devices and app updates can be managed remotely through ArborXR.

Walkabout XR platform dashboard and roadmap
03

A Platform That Keeps Developing

Add standard modules as they are released, prioritise adaptations for your workforce and help shape future platform functionality through structured feedback.

WHAT IT’S BUILT FOR

Built for Operational Training, Not Novelty

Walkabout XR is being developed around real HSEQ, induction, equipment and procedural training needs. The aim is not to replace every part of an existing training system. It is to strengthen the parts where practice, spatial understanding and decision-making matter.

Hazard identification and risk awareness
Site and workplace familiarisation
Equipment and process familiarisation
Procedural and permit-to-work training
Emergency response and scenario decisions
Supervisor-led practice and assessment support

HOW IT WORKS

How a Walkabout XR Rollout Works

Identify priorities for XR training
01

Identify priorities

Identify the roles, sites and training risks where VR can add the most value.

Select and adapt XR training modules
02

Select and adapt

Select suitable modules from the available library and agree any adaptations or new priorities.

Configure and prepare Walkabout XR deployment
03

Configure and prepare

Configure the headset fleet, install Walkabout XR and prepare supervisors or facilitators to run sessions.

Deploy and evolve Walkabout XR training
04

Deploy and evolve

Deploy, gather workforce feedback and introduce platform and module updates over time.

CUSTOMISATION LEVELS

Standard, Adapted or Purpose-Built

Not every organisation needs the same level of customisation. Walkabout XR is designed to support a practical mix.

Standard Modules

Reusable training experiences available through the Walkabout XR library. Ready to deploy, consistent across the platform.

Fastest to deploy · Lowest cost

Adapted Modules

Existing frameworks adjusted for your terminology, workflows, branding or operating context. Most value for most organisations.

Balanced cost and relevance

Selected Custom Scenarios

Higher-priority use cases scoped where standard content cannot meet the requirement. Reduces the need to start from zero each time.

For unique or high-priority needs

This approach reduces the need to start from zero each time and gives organisations a clearer pathway from an initial pilot to a broader training program.

OUR PROCESS

Current Platform Offer and Product Roadmap

Available through the current Foundation Partner approach are platform access, available modules, configured headset deployment, remote application and device management, onboarding, technical support, product updates and collaborative module-roadmap development.

AVAILABLE NOW — FOUNDATION PARTNER

Platform access and available modules
Configured headset deployment
Remote application and device management
Onboarding and technical support
Product updates as the platform evolves
Collaborative module-roadmap development

PLANNED AND POTENTIAL ROADMAP AREAS

Walkabout XR is continuing to evolve. Specific features are prioritised against technical feasibility, market demand and partner feedback.

Deeper training analytics
User progress tracking
Scenario branching
Assessment tools
Supervisor review
Multi-module pathways
Administration tools
WHO IT’S FOR

Who Walkabout XR Is For

Walkabout XR is suited to HSEQ leaders, learning and development teams, operational managers and workforce capability teams in industries where mistakes are costly and access to real equipment, sites or hazardous scenarios is limited.

Mining and Resources
High-risk, distributed workforces with limited access to live equipment for training.
Oil and Gas
Complex process environments where procedure and hazard training must precede site access.
Construction and Infrastructure
Induction, site familiarisation and safety decisions across changing site conditions.
Industrial Services
Contractor-heavy workforces needing consistent training across client sites.
Manufacturing and Processing
Equipment familiarisation and process training without downtime on the production line.
Other High-Risk Workforces
Any distributed or high-risk operation where practice, spatial context and decision-making matter.
Walkabout XR training analytics and management review

Frequently Asked Questions

Is Walkabout XR a custom VR development service?

Walkabout XR is a platform and subscription model. Custom work can still be scoped, but the platform is designed to reuse module frameworks and reduce the cost and lead time of starting from scratch.

What hardware does it use?

Current deployments are designed around Meta Quest 3 headsets, configured with the Walkabout XR application and remotely managed through ArborXR.

Are analytics and multi-user features available now?

These areas form part of the evolving product roadmap. We will confirm the capabilities available for your proposed deployment during the demo and scoping process.