Practical VR training, ready to scale
Walkabout XR is 3D Walkabout’s immersive training platform for organisations that need safer, more consistent and more engaging ways to build workforce capability. It brings VR training modules, managed headset deployment, software updates and rollout support into one subscription-based service.
Instead of commissioning every training experience as a separate custom project, your team can access a growing library of reusable modules, adapt relevant scenarios to your operation and introduce new content over time.
One Platform. Three Practical Parts.
Immersive Training Content
Give workers a safe place to practise procedures, identify hazards and make decisions before they face the same situation on site.
Managed VR Deployment
Receive configured Meta Quest headsets with the Walkabout XR application installed. Devices and app updates can be managed remotely through ArborXR.
A Platform That Keeps Developing
Add standard modules as they are released, prioritise adaptations for your workforce and help shape future platform functionality through structured feedback.
WHAT IT’S BUILT FOR
Built for Operational Training, Not Novelty
Walkabout XR is being developed around real HSEQ, induction, equipment and procedural training needs. The aim is not to replace every part of an existing training system. It is to strengthen the parts where practice, spatial understanding and decision-making matter.
HOW IT WORKS
How a Walkabout XR Rollout Works
Identify priorities
Identify the roles, sites and training risks where VR can add the most value.
Select and adapt
Select suitable modules from the available library and agree any adaptations or new priorities.
Configure and prepare
Configure the headset fleet, install Walkabout XR and prepare supervisors or facilitators to run sessions.
Deploy and evolve
Deploy, gather workforce feedback and introduce platform and module updates over time.
CUSTOMISATION LEVELS
Standard, Adapted or Purpose-Built
Not every organisation needs the same level of customisation. Walkabout XR is designed to support a practical mix.
Standard Modules
Reusable training experiences available through the Walkabout XR library. Ready to deploy, consistent across the platform.
Adapted Modules
Existing frameworks adjusted for your terminology, workflows, branding or operating context. Most value for most organisations.
Selected Custom Scenarios
Higher-priority use cases scoped where standard content cannot meet the requirement. Reduces the need to start from zero each time.
This approach reduces the need to start from zero each time and gives organisations a clearer pathway from an initial pilot to a broader training program.
Current Platform Offer and Product Roadmap
Available through the current Foundation Partner approach are platform access, available modules, configured headset deployment, remote application and device management, onboarding, technical support, product updates and collaborative module-roadmap development.
AVAILABLE NOW — FOUNDATION PARTNER
PLANNED AND POTENTIAL ROADMAP AREAS
Walkabout XR is continuing to evolve. Specific features are prioritised against technical feasibility, market demand and partner feedback.
Who Walkabout XR Is For
Walkabout XR is suited to HSEQ leaders, learning and development teams, operational managers and workforce capability teams in industries where mistakes are costly and access to real equipment, sites or hazardous scenarios is limited.
Frequently Asked Questions
Is Walkabout XR a custom VR development service?
Walkabout XR is a platform and subscription model. Custom work can still be scoped, but the platform is designed to reuse module frameworks and reduce the cost and lead time of starting from scratch.
What hardware does it use?
Current deployments are designed around Meta Quest 3 headsets, configured with the Walkabout XR application and remotely managed through ArborXR.
Are analytics and multi-user features available now?
These areas form part of the evolving product roadmap. We will confirm the capabilities available for your proposed deployment during the demo and scoping process.
