Common Ground: MTB Trail Park Animations

 

We’ve worked with Common Ground Trails, one of Australia’s leading MTB trail design and build companies, to help them bring their designs to life through beautiful 3D animations.

The Client

Common Ground is a trail planning and design consultancy. They specialise in developing strategies for the establishment of mountain bike facilities and aim to connect people with trails, spaces and landscapes. By fostering a ‘common ground’ between agencies and enthusiasts we are able to design and develop universally accepted, sustainable and iconic trails.

The Challenge

We were contacted by Common Ground to see if we could help them bring their existing 2D designs to life through 3D renders and animations to support their tender applications. 

Our Solution

Common Ground were looking for a way to help bring their 2D trail park and pump track designs to life to support their tender applications. As a local Western Australian company they contacted us to see how we could help. Working with their in house design team we converted their 2D plans into 3D models and imported them into Unreal Engine. We had to ensure that all the topography of the trails was taken into account and represented 100% accurately.  Once that was nailed we moved into modelling the surrounding landscape and buildings.

Once the trails and landscape was accurately represented we then moved onto graphical overlays to highlight the key features of the design. Then adding audio we placed the camera positions and angles and edited out a final animation. As you can see the end result with the audio creates a clear overview of the trail park. Alongside the animation we also provided a suite of high resolution renders for the printed tender documentation.

We’ve now done this for around 10+ trail parks across Australia and it’s supported a number of successful tender applications through obtaining the buy-in from stakeholders required. We look forward to working on many more projects like this in the future and on getting out on the trails ourselves!

Graphical overlays to explain key features

Background music and audio to enhance the animation

A suite of high res renders created for printed material

Multiple short edits created for social media

Built in Unreal Engine allowing First person game view

360 Panoramic tour created for web and mobile viewing

Project Team

JOHN BAILEY

3D SCANNING OPERATOR (NSW) - ‘J-SCAN’
FACT FILE: John is a 3D Scanning Operator at 3D Walkabout, based in Sydney, with a decade of experience in 3D design, virtual reality production, and immersive environment creation. With a background as a 3D artist and researcher, John brings deep expertise in real-time 3D production, photogrammetry, and environment design using tools such as Unreal Engine, Unity, Autodesk Maya, Substance Painter, and Reality Capture. Before joining 3D Walkabout, John worked extensively in VR/XR development and teaching at UNSW. He holds a PhD in Virtual Reality Design from the University of New South Wales.
EXPERTISE 8/10
CREATIVITY 9/10
TECH SKILLS 7/10
ARTISTIC FLAIR 8/10
LEADERSHIP 7/10

DANIEL GETEJANC

HEAD OF DEVELOPMENT - ‘DANDROID’
FACT FILE: Daniel is an experienced Senior Developer proficient in designing, developing, and maintaining applications for the Web, Mobile and beyond. He has a demonstrated ability to write clean and efficient code, implement user interfaces, integrate backend services, and optimise performance and functionality. Skilled in utilising programming languages, software development frameworks, and platform-specific APIs to create seamless and user-friendly experiences for web app users. Daniel is capable of managing all aspects of full-stack development, from intuitive user interfaces to robust server-side functionality.
EXPERTISE 9/10
CREATIVITY 7/10
TECH SKILLS 10/10
ARTISTIC FLAIR 7/10
LEADERSHIP 7/10

KENNIE MINGLANA

3D ARTIST - 'KENNIMATION'
FACT FILE: Kennie is a 3D Artist at 3D Walkabout, specialising in architectural modelling, rendering, and animation. With over five years of experience in architectural visualisation, he brings a sharp eye for spatial detail and realism to every project. Highly skilled in SketchUp and V-Ray, and experienced with Blender and D5 Render, Kennie adapts quickly to new tools and workflows. Passionate about continuous learning, he’s expanding his expertise in advanced texturing and Unreal Engine, combining creativity and technical precision to bring architectural concepts to life through immersive, photorealistic visuals.
EXPERTISE 8/10
CREATIVITY 8/10
TECH SKILLS 7/10
ARTISTIC FLAIR 9/10
LEADERSHIP 6/10

Client Testimonial

David Willcox, Common GroundDavid Willcox, Common Ground


It's been great working with the guys at 3D Walkabout. They've now helped get our tender applications over the line on a number of projects. We're a proud Western Australian business so it's always good to work with others companies in WA at the top of their game.

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