City of Canning Unreal Engine 5 | Interactive Digital Twin Development
3D Walkabout built an interactive UE5 city model for the City of Canning with custom UI, data layers, and the foundations of a digital twin.
The Client
The Challenge
Our Solution
To make the platform future-proof, we integrated a workflow for importing external datasets, including Blender models and QGIS files, so new buildings and infrastructure could be dropped into the environment with ease. This gave planners the flexibility to test and visualise future developments in real-time while laying the foundation for the project to grow into a full digital twin of the City of Canning.
Corrected and optimised the Ranford Road Station model and realigned the city’s origin point for accuracy
Standardised coordinates so new buildings could be accurately placed in the environment
Integrated workflows for importing external 3D models from Blender and QGIS
Designed an upgraded user interface with toggles, layers, and screenshot functionality for easy navigation
Positioned the platform as the foundation of a future digital twin for the City of Canning
Structured the backend for scalability and flexibility, allowing future enhancements
Built a standalone Unreal Engine 5 (UE5) application to visualise the City of Canning in 3D
Ensured the interface remained intuitive and user-friendly, even for non-technical users
Delivered a fly-through experience of the city for planners and stakeholders
Project Team

SABBIR MAHMUDUL

CHRISTOPHER CLEAR

KENNIE MINGLANA
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