Winc Retail Shopfront 3D Renders & Animation

High-quality 3D retail animations for Winc, showcasing fluid camera pacing, detailed props, and 4K renders that elevate the product.

The Client

Winc Australia is a leading workplace supplies and solutions company, trusted by businesses, schools, and government organisations nationwide. Their wide-ranging offering covers everything from office essentials and technology to furniture and custom packaging. Through the Winc initiative, they explore innovative ways to showcase and market products, using modern digital tools to engage customers and drive category growth.

The Challenge

We create a high-quality 3D renders and animation that reflected Winc’s shopfront and product displays with accuracy and brand consistency.

Key challenges included aligning camera pacing with music for a smooth flow, refining transitions to avoid a “jumpy” feel, and ensuring realistic scene details such as correct desk props and integrated artwork on screens. Signage readability also became a focal point, eventually leading to the removal of the exterior “Ceramics Store” sign for consistency across spaces. Multiple review rounds and late adjustments added complexity, requiring careful refinements to both animations and still renders while preparing final outputs in 4K.

Our Solution

To resolve these challenges, the team refined the animation pacing, adjusting camera paths and shot durations to synchronise smoothly with the soundtrack. Prop elements were corrected, with inappropriate items replaced to better reflect a retail environment, and client-supplied artwork was integrated seamlessly into screen displays and packaging for authenticity.

Signage issues were addressed through several iterations, ultimately opting to remove the external “Ceramics Store” sign to maintain consistency with other storefronts. Final renders were delivered in 4K, ensuring both clarity and realism across all visuals. The result was a cohesive retail animation and set of renders that captured Winc’s vision with precision and polish.

Resolved signage issues through iterations, ultimately removing the “Ceramics Store” sign for consistency

Delivered final outputs in 4K to ensure clarity, realism, and professional presentation

Refined animation pacing to align camera movements and shot durations with the soundtrack

Smoothed transitions to remove the “jumpy” feel and create a natural flow

Integrated client-supplied artwork on computer screens and packaging for accuracy

Replaced incorrect desk props with items appropriate to a retail setting

Project Team

KENNIE MINGLANA

3D ARTIST - 'KENNIMATION'
FACT FILE: Kennie is a 3D Artist at 3D Walkabout, specialising in architectural modelling, rendering, and animation. With over five years of experience in architectural visualisation, he brings a sharp eye for spatial detail and realism to every project. Highly skilled in SketchUp and V-Ray, and experienced with Blender and D5 Render, Kennie adapts quickly to new tools and workflows. Passionate about continuous learning, he’s expanding his expertise in advanced texturing and Unreal Engine, combining creativity and technical precision to bring architectural concepts to life through immersive, photorealistic visuals.
EXPERTISE 8/10
CREATIVITY 8/10
TECH SKILLS 7/10
ARTISTIC FLAIR 9/10
LEADERSHIP 6/10

DANIEL GETEJANC

HEAD OF DEVELOPMENT - ‘DANDROID’
FACT FILE: Daniel is an experienced Senior Developer proficient in designing, developing, and maintaining applications for the Web, Mobile and beyond. He has a demonstrated ability to write clean and efficient code, implement user interfaces, integrate backend services, and optimise performance and functionality. Skilled in utilising programming languages, software development frameworks, and platform-specific APIs to create seamless and user-friendly experiences for web app users. Daniel is capable of managing all aspects of full-stack development, from intuitive user interfaces to robust server-side functionality.
EXPERTISE 9/10
CREATIVITY 7/10
TECH SKILLS 10/10
ARTISTIC FLAIR 7/10
LEADERSHIP 7/10

JENNY ANATA

PROJECT MANAGER - ‘THE RENDER QUEEN’
FACT FILE: Jenny leads the coordination of 3D rendering projects at 3D Walkabout, working closely with clients and the creative team to produce accurate, compelling visualisations. Her day-to-day is all about translating client requirements into practical briefs, managing feedback and revision rounds efficiently, and ensuring each deliverable meets both design intent and commercial goals. Jenny is good at simplifying complex requests, keeping timelines on track, and making sure the final renders help clients sell whether it’s a single home or a large development. She enjoys exploring new creative ideas and upskilling to keep our work fresh.
EXPERTISE 9/10
CREATIVITY 7/10
TECH SKILLS 6/10
ARTISTIC FLAIR 7/10
LEADERSHIP 8/10

Client Testimonial

Rachelle, Winc Senior Marketing ManagerRachelle, Winc Senior Marketing ManagerRachelle, Winc Senior Marketing Manager

The 3D Walkabout team was fantastic to work with. They took on every round of feedback with care, refining everything from signage to animation flow. The end result was polished, realistic, and completely on-brand.

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